21.01.2004
IL-2 Sturmovik Forgotten Battles
Update Version 1.22 (von Version 1.0 oder Version
1.11)
Wenn
sie die Verkaufsversion von Forgotten Battles (Version 1.0) installiert
haben benötigen sie das 120 MB grosse Update auf Version
1.22. Ist auf ihrem System bereits die Version (1.11) installiert
benötigen Sie das kleiner Update (90 MB) auf Version 1.21. Ist
auf ihrem System bereits die aktuelle Version (1.21) installiert
benötigen Sie das kleiner Update (16 MB) auf Version 1.22.
Die aktuelle Version (1.22) ist im Multiplayer-Modus nicht kompatibel
mit vorhergehenden Versionen. Server und Clients müssen die
aktuelle Version (1.22) verwenden, um eine Verbindung herstellen
zu können.
Bitte
beachten Sie die Hinweise in der ReadMe.txt und sichern sie ihre
Daten im IL-2 Ordner, bevor sie dieses Update installieren:
Update von Version 1.0 auf 1.22 (116 MB):
Download-Server:
Update von
Version 1.11
auf 1.21 (90 MB):
Download-Server:
Update von
Version 1.21 auf 1.22 (16 MB):
Download-Server:
Server-Updates:
Server Version 1.22:
Weitere
Download-Server auf denen die Updates angeboten werden:
Anmerkungen
zum Patch v1.22 für IL-2 Sturmovik Forgotten Battles
Warnung:
Die
aktuelle Version (1.22) ist nicht kompatibel mit älteren
Versionen des Spiels. Server und Client müssen die gleiche
Version besitzen (1.22), sonst sind keine Netzwerk-Spiele
möglich.
Mehr
Informationen zu diesem Update finden Sie in der beiliegenden Readme.txt
Datei.
Modifikationen
Änderungen
und Korrekturen
-
Ein Fehler bei der B-17G wurde beseitigt, der es manchmal unmöglich
machte, eine Mission zu beenden.
-
Ein Fehler wurde beseitigt, bei dem ein in Brand geschossenes
Flugzeug nicht als “Kill” zählte.
-
Das Einschalten des Autopiloten führt nicht mehr zur Aufhebung
der Trimmungseinstellungen.
-
Modifikation der starren Trimmung bei den entsprechenden Flugzeugen
(z. B. I-16 / I-153).
-
Die Motoren der Ju-88 wurden durch bessere Modelle mit korrektem
Verhältnis Höhe/Leistung ersetzt.
-
Verbessertes Handling für Wasserflugzeuge bei der Landung
und dem Schwimmen auf Wasser.
-
Verbessertes Verhalten der BI-1 bei der Landung.
-
Der P-40M-Kompressor wurde durch ein korrektes Einstufenmodell
ersetzt.
-
Korrigierte Leistungsdaten der P-40E für eine Höhe
von 4.500 Meter.
KI
-
Die KI wurde für Landeanflüge aus großer Höhe überarbeitet,
z. B. wenn im Missionseditor kein Anflugpunkt vorgegeben wurde.
Sound
-
Die Sound-Dämpfung im Cockpit wurde überarbeitet.
-
Einige Probleme mit dem Sound von Boden-Flak wurden korrigiert.
Netzwerk
Ein
Fehler beim Senden von privaten Chat-Nachrichten wurde beseitigt.
Update von
Version 1.1beta auf
1.11 (18 MB):
Download-Server:
Update von
Version 1.1 auf
1.11 (14 MB):
Download-Server:
Anmerkungen
zum Patch v1.11 für IL-2 Sturmovik Forgotten Battles
Modifications
Changes and fixes in Perfect mode
Fixes after version 1.1b:
- Removed dark areas of terrain apperaing in the distance on some maps.
- Fixed mirror reflections looking overbright.
- Removed clouds flickering when flying with mirrors active.
Tracks
- Corrected incorrect repeated playback error.
Sound
- Fixed incorrect playback on card supporting E?? 2 (but w/o
??? 1).
- Removed stutter and unexpected fadings.
- Corrected network telephone and network telephone track playback.
- Corrected playback order of music files.
FM
- Further tuning is performed on a line of aircraft:
Me-262,
Su-2,
DB-3 and variants (Il-4),
P-39 and variants,
P-47,
Bf-109 family,
B-239 and
Hurricane.
- Revised velocity you can safely deploy flaps at.
- Modifyed damage penalties for when a propellor hits the ground – this
will effectively damage the engine now.
- Radiator-induced drag is now caclulated properly in ‘auto/closed’ radiator
mode.
AI
Fixed a weird bug that caused Me-262 AI pilots to forget starting
the right engine sometimes.
Weapons
Revised the Ju-87 ‘Stuka’ bomb handling:
- When pressing the bomb trigger (‘Weapon 3’ button), the bombs
are released in a conventional way, in pairs like on the other planes.
- Opposed to, when the dive autopilot reaches the recovery altitude, it dumps
the payload as awhole.
- You now can adjust the dive autopilot recovery altitude with ‘Increase
Bombsight Altitude’ and ‘Decrease Bombsight Altitude’ buttons,
alike the level bombers bombsight.
Network
Added two new event types for ‘eventlog’.
One is generated when somebody kills a player descending on a
parachute, the other
one represents an event when his chute is damaged and he begins
to free-fall to the ground.
Ex.:
08:01:46 7GvShAP300(1) was killed in his chute by 7GvShAP301 at
300248.72 97822.61
08:01:50 r01100(2) has chute destroyed by 1_Static at 252955.97
141074.05
Changes in Dgen for version 1.1
1. Su-2 spelling is corrected in all locales.
2. AAA removed from one Crimea airfield.
3. Cosmetic changes in templates (some planes moved out of tents,
etc).
Other fixes
- Fixed a bug that allowed WEP with less than 100% throttle control
during engine startup.
- Sun is not shining through instrument panel in B-239 any more.
- P-47 series have aileron trim, as they should.
- Fixed a glitch in artificial horizon in P-47.
- Ju-87 won’t be dropping bombs continuously when ‘Limited Ammo’ is
switched off.
- Automatic mixture control in Ju-87now works properly.
- Added ability to control mixture for He-111 series.
- Fixed Yak-3 magnetic compass reading.
- Removed random spark plugs failures on cold engines.
- corrected rudder of Bf-109K-4
Version 1.1b
Video
Changes and fixes in Perfect mode.
To start the updated version, the latest driver versions are required
ATI Catalyst 3.4, NVidia Detonator 44.03 (or latest WQHL certified)
NB: Note to ATI users
We strongly recommend using ATI Catalyst 3.4 Driver, because versions
3.5 and 3.6 may cause lock-ups in Perfect Mode. This problem
may be solved with the next version (3.7) of the ATI drivers.
To play in Perfect mode without problems we recommend:
Video card: Geforce4, ATI 9500 or better, with at least 128 Mb of texture memory.
Processor: 2.4 GHz or higher.
Memory: 512 MB or more
Important notes on bugfixes
Patch files are provided as the final version of
1.1b; however, limited options are reserved for open beta. If
you experience serious
troubles playing this version, please send bug reports to il2beta@1c.ru
and we’ll do our best to correct these with the next patch
or add-on.
When making such a report, please fill out the attached form and
send it via e-mail.
!!Note that no wish lists, suggestions or FM speculations are
accepted via that address, you should discuss these in the official
UBI.com forum instead!!
Modifications
There have been many modifications to FB, both
in game code and visuals, and we’re unable to list them
all. The following lists the major modifications and fixes.
Fixed
1. Hang-ups on ATI cards
2. Sped-up the geometry rendering of a landscape and trees
3. Increased view distance (the high altitude view has also been
improved)
4. Improved object lighting
5. Reduced texture blinking of landscape (improved forest rendering
at far distances)
6. Corrected set of visual artifacts
7. Peak delays in render are reduced
Not fixed features
1. On ATI 9700 screenshot function does not work
2. If you notice strips on landscape textures at far distance,
it is recommended to set the maximal render quality from a driver
tab in Display properties panel and to switch off a compression
Here is example for ATI cards
Network:
Console Commands:
- words containing spaces may now be used in console commands in quotes
- 'user' command is modified: disposed of of 'KICK' keyword
- 'chat' command is modified: added keyword 'TO# <N>' - it sends the
message to the player of the given number
- added command: 'kick <name>' - disconnects the given player from the
server
- added command: 'kick# <N>' - disconnects a player of the given number
- added command: 'ban' - prohibits connection for the given player groups
command format:
ban [ADD] [REM] [NAME [<name>]] [PATTERN [<pattern>]] [IP [<ip
mask>]] [CLEAR] [LOAD [<file name>]] [SAVE [<file name>]]
ADD - adds players listed in NAME, PATTERN, IP to the ban list
REM - removes players listed in NAME, PATTERN, IP from the ban list
CLEAR - clears the ban list
NAME [<name>] - picks out a player by his name
PATTERN [<pattern>] - picks out a player/players by the name(s) given
in the <pattern>.
In the <pattern> - '?' represents any character, '*' represents any quantity
of any characters
IP [<ip mask>] - picks out a player by his network address
<ip mask> - N.N.N.N, where 'N' is either a number 0 to 255, or a number
range (i.e. 10-127), or a '*' that is any number
LOAD [<file name>] - reads list from a file ('banned.txt' by default)
SAVE [<file name>] - writes the list into a file ('banned.txt' by default)
Additional network fixes:
- improved interaction with GameService
- made improvement to the used network protocol
- modified skin download algorythm: switching off skin download now also prohibits
skin uploading
- corrected a error not allowing to destroy air ballons
- in dogfight mode you will no longer collide with the chunks left of your
previous flight
- corrected the issue with aircraft that spawn later into the co-op missions
- corrected the 'ground' response to vector to home base
- corrected incorrect 'eventlog' listings when a player leaves the session
before mission ends
Track:
- corrected issues with incorrect playback of remaining fuel quantity, airbrake
position and odd engine RPMs
Sound:
- corrected errors in network telephone
- corrected the order of custom music files playback
- removed the option for 48 kHz from il2setup
- mproved overall sound quality
FM
Reworked and tuned FM, according technical data
The tuning of the behavior or most aircraft in FB:
- More precise aerodynamics model
- Climb rates with more precise ratios
- Maneuverability and energy loss in maneuvers
- Stalls
- Spins
- Roll rates
- High altitude performances
- Dives
- Gliding ratio
- Impact of the speed on the control for different types of planes
- Work of flaps
- Landing on 3 points
- Breaking and taxiing
- Landing on roads
- Jamping and breaking on unprepared airfield (or out of airfield)
surface
Additional:
- GM-1 NO2 boost now works in Bf-109E-7/Z
- Reworked manual pitch control for the row of the planes, especially
Bf-109s and FW-190s (still under revision, if there will be other
docs).
- Added automatic pitch control for Bf-109 series E4 and E7 (because
with beginning of German invasion in Soviet Union most if not all
were already re-equipped by constant speed propellers. Still under
revision, if there will be other docs.)
AI
The main work over pilot AI:
- Low level AI will not conduct head to head attacks
- Reworked the methods of ground attacks for different types of
planes
AAA/FLAK:
- Reduced precision of Ground and Ship AAA
Weapons:
- adjusted various ammunition lethality
- replaced Ju-87G underwing cannon shells with the tungsten-core APs
- bombs are not able to ricochet off asphalt or concrete surfaces
- reworked damage models properties for Yaks, I-16, with a line of fine adjustments
for other aircraft as well
Other fixes:
- modified engine startup sequence
- corrected errors in 3D models for several aircraft
- corrected artificial horizon issues is several cockpits
- added missing landing and formation lights
- disabled the ability to de-WEP La-5F manually
Special thanks
Sean Trestrail, Christopher Starr, and Ian Boys
Great thanks for consulting and beta testing:
Dietger Pohl, Steffen Trombke, Jan Niukkanen, Jyrki Majamaki, Wastel,
Covington's Woodworking, Youry Puzynia, Sergey Archakov, Jaime
Cantos, Clemens Hahne, Joerg Wiedemann, Marc Winter, Pavel Korneev,
Ville Pitkänen, Viktor Linnik, Sami Kukkonen, Jörgen
Torgersson, Jari Vanttinen, Christian Tampio, Jonny Forsen, Marko
Svard, Tomi Tikka, Anders Larsen, Tuomo Soiri, Ralf Kraeft, Jan
Ivar Ravn, Stefan O. Kristensenand and many-many others.
See also bellow thanks for the Dynamical Campaign testing.
Dynamical Campaign Changes:
Current version of DGen, Dynamic campaign engine for IL-2 FB,
supplied with the patch is 1.0.1.18.
New features and modifications
1. Planes attempt to use routes avoiding AAA. Maximum number of
AAA en route (except target area) is reduced to 3
2. New parameters in conf.ini:
RandomFlights=n sets number of flight groups not related to mission.
Maximum is 5, minimum 0, default 2. New random groups - friendly
bombers and returning allied planes.
NoBadWeather eliminates storms, rain, snow, blind weather. All
weather is possible by default
NoAirfieldHighlight - Not used airfields won't have AAAs anymore,
which also removes their highlighting with a color on a map. They
have AAA and are highlighted by default
CampaignAI=Easy (Hard), default is Normal - increases or decreases
friendly and hostile AI level.
CampaignMissions=Easy (Hard), default is Normal - switches to different
scripts for operations, affecting number of planes and groups.
Even on Hard, the scripts are less challenging than in the previous
version - for all nations and years. CampaignDifficulty now sets
both AI and Missions.
CampaignLength=VeryLong (Long,Medium,Short,VeryShort), default
is VeryLong. Sets number of missions in campaign. Long is about
2 times shorter than VeryLong. VeryShort is about 10 times shorter.
The lines can be placed anywhere in conf.ini, but recommended
way to do it is to create in the end of the files a new [DGen]
section and add everything after that. An example:
[DGen]
NoAirfieldHighlight
NoBadWeather
RandomFlights=5
MissionDistance=30
CampaignMissions=Hard
CampaignAI=Easy
3. Roster adjustements: fighter and bomber careers use different
criteria for awards.
- Pilots are now younger.
- Promotions rate slowed down.
- Intitial number of sorties and kills increased. It is also year and nation
specific, for instance
- Germans may start in 1941 with many aces, and Soviet squadrons are getting
more and more experienced as war progresses.
- Criteria for some awards change historically during war - it requires many
more kills for German fighter pilots to receive
- Knight's Cross in 1944 comparing to 1941.
- AI pilots fly missions even if they are not in your group, so number of sorties
for you and AI is growing at the same rate. AI pilots can score and be killed
in these missions, probability of that depends on their experience.
- Until you have the senior rank (Colonel), squadron CO will be always at least
of your rank, no LtCol flying under Major's command anymore.
4. Summary of air and ground targets destroyed by you in the last
mission and during your career are now listed in the debriefing.
5. New campaign - German retreat from Kuban in the fall '43
6. Templates can now use custom buildings.
7. Player's plane armament for ground attack now has different
variants for soft targets, armor, ships and bridges.
8. Intercepting planes now not always receive special armament,
like rockets or gunpods, it is more random.
9. For every career a file that defines plane classes for this
career can be created. File name is ClassesNnX.dat, where NnX is
career ID, like DeS for Geman Stuka. It is a text file that overrides
default plane classes for this career, the format is:
PLANE ROLE,
for example:
FW_109A4 FIGHTER
FW_109A5 FIGHTER
the following roles are supported:
FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains
can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs
Bugs fixed:
1. Level bombers attack area targets in formation.
2. Spaces in pilot's name don't cause problems.
3. Known static planes causing collisions are removed.
4. Coordinates of one of Lvov map airfields corrected.
5. Date of Stalingrad missions are fixed.
6. Rzhev dates are changed in order not to overlap with Stalingrad.
7. Initial border on Lvov map corrected.
8. Junior rank for Germans now corresponds GUI ranks.
9. Evening missions start earlier.
10. 190F8 switched to JABO, won't fly escort missions. It's default
ground attack loadout changed to SC500. Plane name in brieifngs
corrected.
11. DB-3F bombing with torpedoes fixed.
12. Me-323 should not appear in Finland transfer missions.
13. Some German brieifngs corrected.
14. Hungarian ranks in German locale corrected.
15. BF-109F fly higher.
16. Main BF-109G bombing loadout changed to SC250 from SC500.
17. BF-109s capable to carry additional tanks, are equiped with
them if a mission requires.
18. No snowstorm messages in summer time anymore.
19. Yak-1 ans Yak-1B can now fly ground attack missions.
20. Wrong national markings in some campaigns (German Blenheims
and PZLs) are fixed.
21. FLAK removed from a runway in Northern Crimea.
12.08.2003
IL-2 Sturmovik Forgotten Battles
Update Version 1.1beta (von Version 1.0) -- 41
MB
Download-Server: